A mobile pervasive game about being homeless in Copenhagen.
We explored how the physical surroundings influence the game experience.
A player is a homeless person looking for food (and money to buy food) and a safe place to sleep. The setting is Blaagaards Plads in Copenhagen. Blaagaards Plads is a central square in Copenhagen where many homeless people come because of the neighbourhood (Nørrebro), and it offers several public initiatives for homeless people.
The player will have to choose a way to get money to buy food by begging, selling the homeless magazine Hus Forbi or collecting bottles for recycling. Either method has its pros and cons. After eating, the player needs to find a safe place to sleep. Along the way, the player meets friends who tell about their homeless lives, and thieves, who steel their money and knocks them down.
The game was developed as a prototype for an Android smartphone. A version can be provided by contacting me.
There is no footage recorded as gangs control the area – and they did not allow any video recording 🙂
© 2011 Louise P. Matjeka and Henrique Llagostera