I am an interaction and play designer, researcher, and educator with a passion for exploring how movement, technology, and play shape human experience. My work spans game design, interaction design, and digital-physical play, blending research with hands-on prototyping to create engaging, innovative experiences.
With a PhD in Designing Movement-Based Play & Games, I have developed projects like Move Maker, a modular play system fostering family movement-based play, and Space Agent, an experimental 3D sound-based AR gameusing gesture and location-aware technologies. I have worked across academia, industry, and entrepreneurship, leading teams and collaborating with designers, engineers, and researchers to push the boundaries of interactive play.
Research & Design Approach
I define myself as a designing researcher, meaning my work is not just about studying users but also about shaping and prototyping new experiences. My key areas of focus include:
- Embodied Interaction & Play – Designing movement-based and sensory-rich interactions that integrate digital and physical worlds.
- Gamification & Playful Technologies – Using play as a tool for engagement, co-creation, and learning.
- Neurodiversity-Inclusive Design – Exploring how autistic designers and users engage with technology to create more inclusive experiences.
- XR & Multimodal Interfaces – Experimenting with virtual, augmented, and mixed reality to enhance bodily awareness and perception.
I take an experimental and iterative approach, combining qualitative and quantitative research methods such as ethnographic fieldwork, co-design workshops, user testing, and data analysis. My projects merge research and industry, spanning healthcare, education, and creative industries.
Professional Experience
My career has spanned multiple roles across research, design, and education:
- Academic Researcher & Educator – Teaching and mentoring at ITU, NTNU, and SDU, focusing on game and interaction design, user experience, and embodied computing.
- Industry & Entrepreneurship – Leading design and research in startups and industry projects, including as CEO of Space on Earth ApS and design lead at Hybrid Play and Games II ApS.
- UX & Strategy Leadership – Driving UX strategy and processes in large-scale governmental digital services.
What Drives My Work
I am passionate about exploring how technology can foster richer, more embodied, and inclusive interactions. My work is guided by a deep curiosity about how people move, perceive, and engage with digital experiences—and how design can support diverse ways of thinking, learning, and playing. I believe that by embracing multimodal, user-centered approaches, we can create more accessible and meaningful technologies for everyone.
Creative & Multidisciplinary Background
Before moving into interaction design, I had an early career as a musician and music educator, performing and teaching percussion across Europe and Brazil. This background in rhythm, movement, and improvisation continues to influence my approach to play design, embodied computing, and interactive storytelling.
I thrive in interdisciplinary collaboration, constantly exploring new ways to merge technology, design, and embodied interaction to create meaningful, inclusive experiences.
Let’s Connect!
Interested in collaborating or learning more about my work?
LinkedIn – Let’s connect and discuss potential collaborations.
Portfolio & Projects – Explore my research, designs, and past projects.
Contact Me – Have a question? Reach out via my contact form.